Ways of Darkness - English version

Be part of a Fantasy RPG which you have never seen before. It unites High Fantasy (magic, elves, orcs, dwarves, halflings, gnomes, dragons) and Dark Fantasy (vampires, werewolves, undead) in a very interesting form.
 
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 Lizardman

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Stephanus Tavilrond
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Join date : 2010-10-25
Age : 24
Location : Budapest, Hungary

PostSubject: Lizardman   Fri Oct 29, 2010 6:54 am


Lizardmen are a cold-blooded humanoid race, mainly characterized by thick scale, sharp thinking and high level of endurance. They populate mainly swamps and sylvan mountains. They tolerate all sorts of climates and terrains, with the exception of very low temperature: cold is their weak point. Unlike normal lizards, they mainly eat meat, but they never prey on sentiment beings (like humans), they also like fruits, but they never eat grains/cereals (nor alcoholic beverage made out of it). Weaker lizardmen live at least 900 years, while the stronger could live up to 1300 years. The colour of the scales can vary regardless of gender. Their eyes can be green, yellow or orange.

Their limbs are muscular and they can endure physically demand work for long, altrough not as nimble or agile as elves, they can endure running for longer ammount of time than elves or orcs, either up to hills or on the flat ground. They are neatural to other races, they are not expansive, they are consorvative and tradition-respecting. They do not engage in combat with those who doesen't attack first*, altrough in battle the enemy is clearly enemy for them, they do not hold them back when fighting someone who wants their head. Their warriors are more fond of agility and speed than raw strenght, altrough they don't underastime the last either. They usually use spears or missle weapons, but there are some who prefer swords or heavy weapons (such as battle axes). They also use their strong tails in battle! Due to their thick skin, they do not wear armour, and they wear clothes rarely - most of the time only trousers.

They live in smaller or bigger communities, but it's not rare for the younger to decide to become an adventurer, travelling warrior or mercenary. There are some of them who are spellcasters, mostly shamans who help the community with their magic and teach them in the ways of the religion. There are also some of them who decide to be mages. There are some who aren't born to their kind. They are usually sociable, but not always accepted due the way they look.

Despite the stereotype, they rarely worship dragons or other lizards. They easaly see trough lies and know when someone's telling lies or the truth. So that's why they are honest, which sometimes makes them feel unconfortable (and their charisma suffers)

*Due to the fact that they are peacefull and are reluctant to fight, orcs consider them "barbarians and cowards", while elves and dwarves respect them because of their patiance.


Reminder: they are humanoid reptiles and NOT mammals (they reproduce with eggs, and there aren't too much difference in the way males adn females look)


Enabled aligments: any, with the exception of Chaotic Evil
Disabled secondary-races: werewolf, vampire

Strenght:
Minimal: 8 (this can be lesser only if reasoned in the biography))
Maximal: 18 (this can be more only if reasoned in the biography))
Agility:
Minimal: 10 (this can be lesser only if reasoned in the biography))
Maximal: 20 (this can be more only if reasoned in the biography))
Intelligence:
Minimal: 10 (this can be lesser only if reasoned in the biography))
Maximal: 20 (this can be more only if reasoned in the biography))
Wisdom:
Minimal: 10 (this can be lesser only if reasoned in the biography))
Maximal: 20 (this can be more only if reasoned in the biography))
Endurance:
Minimal: 10 (this can be lesser only if reasoned in the biography))
Maximal: 22 (this can be more only if reasoned in the biography))
Charisma:
Minimal: 4 (this can be lesser only if reasoned in the biography))
Maximal: 17 (this can be more only if reasoned in the biography))

Bonses:
+ they are hard to be made fool of
+ their skin is thick and resistant (againts physical attacks and fire to a small extent)
+ below their elbows and knees, body parts slowly regenerate (with magic, the speed can be boosted), and their tails usually grow back within two and a half months.

Negatives:
- they are bad at telling lies
- they are very sensitive to cold (see: hibernation)
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