Ways of Darkness - English version

Be part of a Fantasy RPG which you have never seen before. It unites High Fantasy (magic, elves, orcs, dwarves, halflings, gnomes, dragons) and Dark Fantasy (vampires, werewolves, undead) in a very interesting form.
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 Fallen Knight / Dark Knight / Dread Knight / Death Knight

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Stephanus Tavilrond
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Posts : 389
Join date : 2010-10-25
Age : 26
Location : Budapest, Hungary

PostSubject: Fallen Knight / Dark Knight / Dread Knight / Death Knight   Sun Oct 31, 2010 3:17 am

Fallen Knight / Dark Knight / Dread Knight / Death Knight (you use the name you like the best)

Enabled aligments:
-Chaotic Neatural (only if reasoned properly!)
-Neatural Evil
-Chaotic Evil
-Lawful Evil
Required class: Dual-classed Warrior-Priest
Enabled races: Human, Vampire, Lich, Lycantrophe (or anything if reasoned properly, see: Knight)

Bonus skills:
-Armour-wearing: Medium
-Armour-wearing: Heavy
-Swordsmanship: Advanced
-Swordsmanship: Expert
-Archery: Advanced
-Despite their primany class, they are unable to use Divine Magic (because of losing their former Knight abilities). They use Arane Magic.
-Regardless of their aligment, they can always use Dark Magic.

When you become a Fallen Knight, you lose your old Knight abilities.


As their name says: former knights who turned to the Dark Side. They lost their old skills after the betreyal, but adopted new.... And now, they don't need to follow the Code of Chivalry anymore, so they can use Ranged weapons again.
Now they are wandering. They can work alone, for Keldorn, or in clans. Or they can be simply mercenaries who work for money only.

There are many ways to be excommunicated and become a Fallen Knight.
You can do something which is fodribben by the laws and get exiled, only to find new allies: the Dark Side.
Another way is to ally with the evil yourself, get bribed, etc.  
The third way is to become what knights swore oath to destroy: if you become a vampire or a lycantrophe yourself - even by accident - you are immediately exiled and no longer Knight.
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