Ways of Darkness - English version

Be part of a Fantasy RPG which you have never seen before. It unites High Fantasy (magic, elves, orcs, dwarves, halflings, gnomes, dragons) and Dark Fantasy (vampires, werewolves, undead) in a very interesting form.
 
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 Magician

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Stephanus Tavilrond
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Join date : 2010-10-25
Age : 25
Location : Budapest, Hungary

PostSubject: Magician   Sat Oct 30, 2010 6:00 am




The users of Arcane magic (see this). What is Arcane Magic? It's the magic that is not detrimed by deities. Why is it good? Because you can do whatever you want, and there is no deity to punish you for that.
The downside is, that it makes you tired, and you need to rest. (see Raistlin Majere)

It's never easy to become a magician. It's easy to start learning when you are 5 years old, but it's very hard for an adult man to learn the ways of using magic (just like learning a foreign language). The most important thing which is needed to learn magic is an open mind. At least in the beginning. After you've learned the basics, it's up to you to choose your path: the Light Side, the Dark Side, or the Neatural Side with the Elements.

There are some "basic spells" which every single spellcaster (priest, druid, magician, etc.) can use. Those are Telekinesis, Lighting and Energy Bolt.
Telekinesis is probably the most versatile spell ever. Most people - especially non-spellcasters - believe that it can be only used for pulling, pushing and lifting objects. That's totally wrong! Telekinesis can be also used to enchance your jump, to fly, to choke someone, to crush objects, etc. etc.

Minimal demands:
Strength: no demands
Endurance: no demands
Agility: no demands
Intelligence: 12
Wisdom: 12
Charisma: 10

Bonus skills:
-Sense of Magical Powers
-Knowledge of the Ancient Language: Basic

Special:
-They can use magic. They use Arcane magic.
-They can learn any kind of Magic (Dark Magic, Light Magic, Elemental Magic)
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