Ways of Darkness - English version

Be part of a Fantasy RPG which you have never seen before. It unites High Fantasy (magic, elves, orcs, dwarves, halflings, gnomes, dragons) and Dark Fantasy (vampires, werewolves, undead) in a very interesting form.
 
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 Goblin and Hobgoblin

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Stephanus Tavilrond
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Posts : 389
Join date : 2010-10-25
Age : 24
Location : Budapest, Hungary

PostSubject: Goblin and Hobgoblin   Fri Oct 29, 2010 9:27 am



There is no one who has never even heard about goblins. Goblins are a very populus race. Since they are undemanding, they can live in like any place: even a desert or an artic land. Thanks to their small size, they do not need big houses.
Their small and agile fingers are good to hnting smaller animals and using bows.
They can see in the darkness. They are much quicker and less noisy than the orcs.

Their tribes are mostly nomadic, making a living of stealing and trading. Theese goblin tribes often create caravans, wandering with their products, caught monsters and slaves, intending to sell them to someone. Theese caravans are often followed by scouts on wolfback to provide cover and to look for villages to pillage.
Some goblins prefer to live in caves, while some prefer the forest. The cave-dwelling ones are the Night Goblins, while the forest-dwelling ones are the Wood Goblins.
There is another sub-race of goblins: the Hobgoblin. The only difference beetwen hobgoblins and other goblins is that they are taller and stronger. They make no difference beetwen each other, so interbreeding beetwen different goblin sub-races (wood goblin, night goblin, wood hobgoblin, night hobgoblin) is common.
The religious views of goblins is not very developed, they do not believe in gods. Insead, they worship the spirits, and offer tributes to them. Their shamans help them in it, assisting the rituals.

Enabled aligments:
- Chaotic Good
- True Neatural
- Chaotic Neatural
- Lawful Evil
- Neatural Evil
- Chaotic Evil
Strenght:
Minimal:
For normal goblins: 9 (can be only smaller if reasoned properly in the biography)
For hobgoblins: 11 (can be only smaller if reasoned properly in the biography)
Maximal:
For normal goblins: 19 (can be only bigger if reasoned properly in the biography)
For hobgoblins: 21 (can be only bigger if reasoned properly in the biography)
Agility:
Minimal: 8 (can be only smaller if reasoned properly in the biography)
Maximal: 18 (can be only bigger if reasoned properly in the biography)
Intelligence:
Minimal: 8 (can be only smaller if reasoned properly in the biography)
Maximal: 18 (can be only bigger if reasoned properly in the biography)
Wisdom:
Minimal: 7 (can be only smaller if reasoned properly in the biography)
Maximal: 17 (can be only bigger if reasoned properly in the biography)
Endurance:
Minimal: 8 (can be only smaller if reasoned properly in the biography)
Maximal: 18 (can be only bigger if reasoned properly in the biography)
Charisma:
Minimal: 7 (can be only smaller if reasoned properly in the biography)
Maximal: 17 (can be only bigger if reasoned properly in the biography)
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Goblin and Hobgoblin
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